Photography, by its nature, fixes a moment in time. The camera's position at the instant the photograph is taken is as firmly frozen as the subject's due to the lens' solitary point of view. We began to challenge this paradigm several years ago by working with a three-dimensional scanner and using it as a camera. Because its lens surrounds the subject it provides an unlimited number of viewpoints. This ability, providing the simultaneity sought by the Cubists, removes the camera from the constraints of time, and allows us to move the camera around the subject, thus choreographing moving images, or animations, from still objects. Since the camera and viewer occupy the same physical space this also serves to place the observer outside the limited time frame of a photograph.
The animations we create, originating as they do from still images, visually
seem to retain a sense of stillness, much as a photograph does. As such, we
allow them to remain silent. This silence brings a weight to the animation
and, like a photographic image, allows one’s imagination to fill in
the void.
Initially, we sketch a storyboard for an intended animation. The storyboard
changes as the animation develops and is ultimately completed last. As the
storyboard and video progress, we often make prints and drawings that are
extracted moments from the animation, built from many layers, and revisited
from multiple perspectives at the same instant in time. Over the course of
this process the storyboard, prints, drawings, and video influence each other
in an intimate way.
The frailty of the human body has been an ongoing theme in our work and in
manipulating it we often fragment and reorder its parts. Because only external
information is recorded the figures are hollow, and in sectioning them they
become ribbons of flesh. These calligraphic shards of sliced figures are meant
to emphasize our human vulnerability. They become painterly abstractions,
at times like brushstrokes, of varying weights and intensities. The hollowness
of the whole figures contributes to a sense of derealization, the feeling
that nothing is real, and at the same time the shredding of the figures makes
them anonymous and universal.