Since
beginning with the map project we’ve continued working with the three-dimensional
scanner as a camera, having developed different software programs that allow
us to
deconstruct
the 3d body and to produce animations by manipulating the figures and their
relationship to the cameras. Points of continuing fascination for us are the
ability, within the computer, to not only work with the three-dimensional figure
sculpturally but also to manipulate the viewpoint of the camera. Images captured
with a traditional camera are limited to a single viewpoint, fixing the photographic
eye in time, whereas with three-dimensional imagery the camera essentially
surrounds the subject, allowing a unique simultaneity. We continue to explore
this omni directional quality of the three-dimensional photographic images,
using the unlimited number of viewpoints derived from a single scan to place
the viewer outside the frame of traditional lens-based perspectival vision. In
Thinskinned, instants from animations are revisited and compiled
from numerous viewpoints, capturing a single moment from multiple angles.