Since beginning with the map project we’ve continued working with the three-dimensional scanner as a camera, having developed different software programs that allow us to deconstruct the 3d body and to produce animations by manipulating the figures and their relationship to the cameras. Points of continuing fascination for us are the ability, within the computer, to not only work with the three-dimensional figure sculpturally but also to manipulate the viewpoint of the camera. Images captured with a traditional camera are limited to a single viewpoint, fixing the photographic eye in time, whereas with three-dimensional imagery the camera essentially surrounds the subject, allowing a unique simultaneity. We continue to explore this omni directional quality of the three-dimensional photographic images, using the unlimited number of viewpoints derived from a single scan to place the viewer outside the frame of traditional lens-based perspectival vision. In Thinskinned, instants from animations are revisited and compiled from numerous viewpoints, capturing a single moment from multiple angles.
home